Showing posts with label Questions. Show all posts
Showing posts with label Questions. Show all posts

Wednesday, September 18, 2024

Encylopedia Wysdomica

 Encyclopedia Wysdomica is an in-universe lore book. Everything is seen from the perception of people from Wysdom and her associated territories. While everything is factual, there will still be bias from those who don't wish to be smited by the imperial family


Crimsons are a species of bipedal mustelid species that mostly have red fur. They can be upward of 60 inches, and can reach a weight of about 200 pounds. Some species have tails. Hands and feet have opposable thumbs. 

Crimsons originate from the planet Vytyl like Oranges. Theories speculate the name of Crimsons came in tandem with Violets and Oranges, but no-one can say so besides the theory being ranked "really freakin' obvious" by Lavandar Tech Institute. 

Crimsons have several unique abilities to them. Alongside Violets, they also have the ability to truly distinguish between fellow species and subspecies and discriminate. For example: If a dirus wolf lets a fox into her pack, she will inevitable treat the fox as one of her own. And if a dirus fox of the Illyrian subspecies met with a dirus fox of the Malaise subspecies, they will get along. However, Crimsons may discriminate between Otterines and Minkites, but even Valarrian Otterines may discriminate against West Dhumese Otterines. 

Crimsons also have more of a propensity to commit in wars. The most famous for this is Otterines with several various empires like the Otterman Empire and the Rose Empire.

The two above traits were very well noted during the Lupegarthe invasion. They separated the dirus foxes and wolves in an attempt to make them fight amongst themselves instead of against the persecutors, but the dirus didn't understand the point and instead ripped apart their "masters". 



Crimsons are poisonous in blood. They are typically polygamous, with many crimsons living underneath a household being raised by above generations. In the Wysdom Empire, polygamy is only permitted at Luxworth, a known "safe zone" for crimson culture.

They have a diet nearly as wide as dirus, from herbs to meats. There are thoughts they may prefer tropical environments because of body type, but this isn't proven true. 



They have had several major nations in history: 

The Rose Empire is one of the most well-known empires in history, being one of the only true rivals to the Wysdom Empire. Operating from the Dhuma landmass, they were able to sends ships of to take over many different areas in Vytyl and Voto. The Empire was highly dominant until Rhett the Tamer attempted to sack the Seventh Kingdom of Wysdom. 

During that moment, according to legend:

At the Temple of Golden Tears, Queen Sumhyr judged Rhett the Tamer through a game. He had to learn who was willing to backstab him. He failed the game, and as punishment, Queen Sumhyr turned him to gold.

Afterwards, the Rose Empire never truly had the same mass as various parties fought for dominances, eventually leading to the severing of the Rose Empire during the Grand Claiming. 


Luxworth in Wysdom is widely regarded as an offshoot of the Rose Empire. The area is well-known for academic excellence, having had a major university established by Rhett the Tamer where he sent his own daughter. 

Luxworth is tropical and has one of the best educational systems in the world. Three of Wysdom's best universities and two of the best in the world may be found there.



Abilities: 

Crimsons can hang upside down for extended periods of time, have opposability, and also have great sight, touch, taste, smell, and hearing. However, they are incredibly sensitive. 

Crimsons are notoriously easily to defeat by sensory overload if necessary. This makes them weaker to light or lightning mages. 

Crimsons have great throwing ranges and are greatest at being archers of any species besides Violets.

 



Vocabulary: 

Grand Claiming - a period post the year 9000 where Owlis took over both Voto and Vytyl. 



Author's note: Anyone who read N:Era Worlds: Tunnels Under Wysdom knows that Rhett the Tamer actually died because he WON the game against Sumhyr. He proved he knew what staff member betrayed him. So Sumhyr rewarded him by dropping boiling gold on him.

Thursday, December 14, 2023

Question: How Do You Balance What's Good With What You Like?

 "Do you gotta balance writing about the topics you wanna write with what's "good", and is there some ideal level where you really have both going. Does learning about what's good influence what you actually enjoy writing?" 

Greetings, mutants.

I've got another question today, this time from Kieral, one of my writing partners, someone who's much better than all of you reading this. And basically, this is a high-level question about "taste". This comes on several layers: 

-Is writing what you like versus what's "good" a balancing act? 

-If so: What's the ideal balance. 

-And: If you learn what's "good", will that affect what you enjoy from now on?

And so when I pressed, Kieral gave me an example from a show called Dragon Pilot. 

(

Well, like for me, over time I've gotten better at reading subtext and making assumptions about what the writer's opinions on things are. Not to say I'm good at it, but that's still shifted my preferences with writing a great deal. Like recentlyish I watched this show called "dragon pilot". It's got everything: dragons, planes, and dragons turning into planes. I shoulda loved it. But I didn't, because I took a fact from the lore (you only get on with dragons if you got nobody else in your life and you HAVE to get on with them to fly) and extended it to something greater (these people are lowkey stuck in possessive relationships and that's not treated like a problem??). And that.. really turned me off tbh, like if they come out with another season I'm not watching it.) 

So: 

When we write, we're obviously influenced by what we like or dislike. Such as dragons turning into planes, or horses, or cowboys. But now, let's say you read a fantasy book, and the fantasy book drones on for almost a hundred pages about how the elves cook their food. We get cookbooks, we get elaborate feasts, etc. 

At some point, that won't matter because while you like that, while your passion comes out, that's not a story. That's background. 
 
Passion and heart are a tool the writer uses to put pathos in a work, but there's more than just pathos. Pathos alone can easily become bathos, or the act of melodrama. 
 
For example, I was recently reading a work where the entire situation was a therapy session and all that occurred was a character talking about how much everyone else in her life sucked and then the story--the text ended. The story didn't end. There was no story. 
 
But this person wanted to rant about society, but that's not a story. That's a rant. This was presented in story format, but that doesn't make this a narrative. And at the end of the day, instead of being a good rant, this was more of a "woe-is-me, tis' nobler in the text to drone the words and talks of probably-right-while-I'm-probably-wrong people" type rant. 

Now imagine this same author took this rant about society, and instead the therapist got pissy and broke ethics and actually started yelling at the patient (who I will admit was clearly insane and needed therapy). And now let's say the patient actually has to defend her point of view. Then we get a story. Now we've got events unfolding. 

Basically, when you include what you want, you can do that, so long as the narrative proper comes first.
 
Remember, there is theme, and that's the universal part of the story. If you like to rant about society, but your story is about being grateful for what you have, now you're going against the theme. 

Now, we got plot. Let's say the plot of the story is about taking out the high school drama cheerleader. She runs the stage, she runs the cheer squad. And she hates the main character because the main character has curly hair (as if having curly hair wasn't a curse already. Anything my hair snags is lost forever). Now if the therapy session interrupts the plot, the audience skips because that's filler. 

And let's say we've got a character who hates to speak her own opinions, but the author wants her to rant anyway. Breaks character. 

The last one is also incredibly common. Someone breaks character to do something they want. They like fighter pilots, so they have the characters pilot fighters, even though most of the characters are too dumb--in canon--to tie their own shoelaces. 
 
Or they put characters in fights and they're experts even though the only thing that's ever hit them was gravity.
 
But then nextly, there's the final question. Will we be affected of what we enjoy if we learn about good writing. 

Well that's a really interesting and neat question, because yes. I can say without a doubt that does affect what you enjoy. Unfortunately, that also means plenty of stuff you liked in the past you will inevitably not like anymore, such as old Disney sitcoms. Or maybe you can't play Pokemon anymore because you've played other, better RPGs. 

Same works for writing. But you also find that strong narratives don't get weaker, but stronger the more and more you learn. 

Now this all begs the question, if you have to learn what good writing is, is "good writing" some elitist club and there's a big story book of how everything should be written? 

No. Good writing is based on psychology of how people think. Good writing is founded on techniques that make people go "oh wow". Based on principles. And some say "good writing is subjective", but you know, whether punching a random person in the face is good or evil is subjective as well. But you don't see many people saying you should punch random people in the face. Maybe a few Swamp Mutants might say punching people in the face is good, I don't know. 

However, subjective is not completely personal preferences so much as a universal sense of what people like. And you might go "well different cultures write differently", but at the end of the day, people watch Anime who aren't Japanese, same as how Japanese people have been interested in writings from Ethiopia.

But that's a full question for another day. Thank you.

Monday, August 28, 2023

Question: How Long Do Chapters Take To Write

So someone asked me a really good question. "What N:Era chapter took you the longest to write", but alas I couldn't really give a straight answer. 

Writing tends to be a somewhat amorphous process. Chapters aren't usually decided until rather later in the process for most writers, and instead there's a major focus on scenes. This is because scenes are you basic units of action through how the story is represented. 

Personally, I lump up scenes based on how related they are and form the chapter. I might even have to assemble what scenes I want to group together, because I might look, and go "okay, well this scene is very calm and introspective about how to achieve alignment with the nine planets while in this scene people are setting off firecrackers in their heinies, so there's a mood shift." You obviously don't want a mood clash. 

So with that being said, chapters usually don't even have a fully formed identity until way later. 

That being said, a lot of times, some groups of scenes remain together and are less touched, and are more coherently linked. Not every revision completely re-arranges a scene. In these events, however, there's still no clear answer.

So going to how many revisions I go through, I usually do at least seven or so revisions before I get to the editing state. The editing state is a lot easier as all I do is comb through the wrong commas. The revision stage can be intensive because that goes to "overall structure" of the entire story, to structure of several scenes, to structure of a scene, and so on and so forth. 

Between each revision, I like to take a small break to cleanse the palate and usually work on other projects. These breaks can last several weeks. And I like to do each revision as fresh as possible, but that usually takes me a couple days to do the rewrites. 

Overall, I know each chapter of Call of the Wild took over a hundred days before being ready. This is possible because I work on many chapters at a time, and usually have a rough draft figured out. 

Oh right, the question is what chapter took the longest. 

I dunno. Call of the Wild's first chapter theoretically took over two years, so that's my best guess.

 

 

 


Wednesday, June 28, 2023

Question: Who's My Favorite Character(s) to Write?

No one asked the question, but for archive purposes, I'll label this as a question - who is my favorite character to write? 

Cyras has clearly become my mascot. She's even my representative, my ambassador. If I'm writing with someone, she's the first one I send out. This is partially because of how malleable she and her story are. The main parts really are just: -She was born somewhere else, she's not used to the customs where she's at now, and where she's at now is someplace different. A very universal theme, and with her curiosity, she can always move forward. 

She can be a lot more nurturing or a lot more antagonistic and violent. This isn't to say she has no set personality, just that there's plenty of parts to tap into. She's not rebellious; she's just not trusting of the law, and does, in fact, work for the Empress. 

Anyway, so I use her the most in roleplays. But that being said, is she my favorite to write? 

In the sense of in general, yes. But for emotional scenes, to be honest, I find myself more in tune with Lilu a lot of times. She's either the awkward person in the background or the one making everything awkward. I find her very understandable. I also tend to enjoy having her bully Ahmond or making sarcastic remarks, where she doesn't really seem to mean anything to the same extent that Rosod might with her viciousness.

I find Owlis probably the most difficult to write for, then Rosod. For Rosod, a lot of the case is that I can't really showcase most of her trauma that's clearly happening off-screen. In Owlis' case, she's just a wild card. 

But then again, Cyras is easiest and funnest to write, but I feel like a good Owlis is worth her weight in saffron. 

Alright, well that's my thoughts.


Tuesday, June 27, 2023

Question: N:Era and Revisions

"So I'm curious, what chapter had the most rewrites? If I had to guess it'd be COTW because it's the first one."

This was a part of a series of questions about revisions so I'm going to talk briefly about the revision process.

Each N:Era story usually starts as inklings of ideas that I eventually put together. This is what creates the chaotic and disjointed feel of each story that ends up wrapping together in the end despite the disparate elements. In what way does Owlis wanting Ahmond to pay back a loan, Cyras' birthday party, and someone selling Lie Detectors, logically link? In the same way that ghostly disturbances, some depressed otter girls mismanaged anger, and theft on a train link. Just because some pieces are flower pieces, and some are building pieces, doesn't matter when together they create an image of a beautiful cottage by a river stream. 

So usually, I come up with the bigger idea and do lots of pre-writing beforehand, and then I get down to littler details, until eventually I end up writing the actual chapters. I usually don't assign scenes to chapters until later down the line. At some point I realize what scenes go to what chapters. These aren't like episodes of MLP where I can go, "Okay, so this happens here, and this happens there". These are chapters. I have more leniency with how I define what or where as a section of time.

I have to then fix logical holes in the plots, or character issues, or other macroissues, and at that point, then I might start defining chapters. If necessary. 

One thing that does help define a chapter, however, is my structure follows a mix of Kishotenketsu and ten point structure. 

Chapter 1 is always my inciting incidences. The characters aren't actively in the plot yet. 

Chapter 2 usually has the characters entering the plot, and this is the First plot point. 

Chapter 3 is where I introduce a pinch point. An antagonistic force makes their first aggressive attack. Something that makes us go, "Wow." 

Chapter 4 is around the halfway point where I let out a big development until chapter 5. 

Chapter 5 is where I usually have a chapter of "now for something COMPLETELY different". An aspect that seems irrelevant, but later redefines the entirety of before. For example, again, the Purple Lady has Owlis appear for the first time ever and we later find out Cyras is both royalty and divinty. 

Chapter 6 is another pinch point. The antagonist makes a move and now things are heated up. Cyras and co. are going to fight back. 

Chapter 7 is the counterattack. Everything leads up to finale. 

Chapter 8 is the finale. Cyras does whatever shenanigans win her the day, but then there's usually a more emotional resolution to the plots with an odd solution. 

A lot of sections of story can be cut or others remolded long before I get a chance to start defining the chapters as chapters rather than impressions.

So when revising the chapters, we're already pretty far into the process. However, there's plenty of elements to look at for revision. I may, for instance, realize certain scenes need to be clipped, or the chapter may not be resolving or adding anything. 

I have to ask each scene what the goal of this scene is? Ideally, a scene needs to achieve at least three of the following: Develops characters, develops world, develops history, develops world, adds a new element, solves a mystery, brings a mystery, or foreshadows. 

I have to ask if the characters act right? Is this in-character for Cyras? Would she speak like this? Would she have taken another option? I especially like to put my characters in situations that I have no idea how to resolve. I firmly believe that creativity expands with limits. Cyras escapes a wood prison easily with magic, but if the prison cannot be escaped that way, that's a limit that makes me think. Okay, well can she unlock the lock with her claws? Well let's say her claws are clipped. And so on and so forth. 

I have to ask if the prose makes sense? Is this too effusive or is this not effusive enough? Do the words and cadence fit the feeling of the story? 

I also detest open and straightforward story-telling and dialogue. Who could ever listen to someone who says their emotions directly and their thoughts and goals clearly? Spongebob is more passive-aggressive and indirect than these blunt people. 

Then of course, where's the flow? Does this really need to be explained, or would this explanation do better somewhere else? 

Seven revisions are usually the minimum of revisions I make. 

Afterwards comes editing. Editing is usually done by me shifting the font and sizing things up. I look for out-of-place words, wrong POVs, awful metaphors, misplaced commas. Then at some point I shove that into Google Docs and see what Grammarly says, and they go, "Don't type: Cyras was the best of the girls at playing Towers the card game." Instead, "Cyras played Towers TCG best of Team N:Era". 

Personally, I'm beginning to suspect after doing the Grammarly, I should go and take a look myself. They're really great because I can't figure out what a compound or compound-complex sentence is to save the life of me, nor can I understand when to put commas in one or not. 

 

 

 

Oh right, the actual question. 

Ahem, I dunno. 

 


Sunday, February 26, 2023

Question: How does the naming works for the characters?

 Alright, so N:Era has some... unique names. 

Cyras, Ahmond, Rosod, and Lilu. 

How are those names found? 

Every name is a corruption of "nature", so there's no, or at least, very little, straight up human names. 

Rosod = Rose. 

Lilu = Lily. 

Cyras = ? 

Ahmond = Almond. 

Vanos = Vanilla. 

Kyofi = Coffee. 

Mosor = Moose (like moose track's ice cream). 

With the Ice Cream Pack, a lot of the names are just toppings or types of ice creams. Vanilla, moose tracks, coffee (yes I've had coffee ice cream before, lol). 

For Crimsons, the name relates to the color red in some way. 

For Violets, the name relates to purple in some way. 

For Oranges, the name will probably relate to something orange or yellow in some way. 

Dires have the most varied of names by far, so I usually try not to name them after their color. 

"What about more obscure names like Wasting?" 

Ah yes. Wasting and Swillow's names were actually Swyllow and Wayping originally. Then I edited the names, and that became Swullow. Until eventually, Swillow and Wasting. Swillow and Wasting were named after a Weeping Willow tree. 

Cyras and Owlis, the Ascended's, actually got human names. Owlis is pronounced as "alice", but I put Owl in front to make the nature name. Cyras is Kyra's (like, someone named Kyra possesses something). Ryvoh is from River. Kryyk is from creek. 

Cyras' name origin is actually a slight mystery to me. I think I may have used Cryo. However, the issue is that Cryo was Greecian, not English. I think her name was actually Cryas for a few days. Until, just swapped a letter and got Cyras, or "Cure us" as Jazmyn says. 

Jazmyn is named after "jasmine". 

Karv is a weird name, "carve". This is actually a holdover from the original Dire naming patterns. Originally Jackals were named after other animals like Scoril being squirrel. Wolves had names like Valkiral and Valtys (don't even ask I cannot remember ever. I think Valkiral was based on the name Akira, as I see that associated with wolves a lot). Hyenas meanwhile were gonna be split after a war, from much more kinder names with warrior's names. The Warrior's names were more "Thrashost". The Kinder names were "Rilic" (relic). 

The hyenas are the only ones left with names like Slasher however. 

Skyless have their own naming system. 

Finally, Dragons have names after intangible thoughts. Knowledge, Despair, Silence. 

Some other naming patterns I might experiment with: Compound names, such as Goldfish. 

Some names are from different languages depending on the region, like Chesniy names will be based on Russian words. Like Ahmond's full name is Ahmond Freezer—Shoklod to represent the Russian part of her name and heritage. 

(Kie's Note: Shoklod is a corruption of Shokolad. Russian for Chocolate.)


 


 

 

Friday, February 17, 2023

Where Magic Comes From

 I realize I haven't really said where magic comes from in N:Era. Are some beings just born magic or not? 

 Essentially speaking: There are nine general elements of magic, the basic building blocks. These are: Fire, Ice, Lightning, Light, and Dark, as well as Nature, Poison, Psychic, and Water. The magical world is separate from the physical world in a few ways, as scientifically, ice and water are the same, but magically, they are different. Even steam is different, being a mixture of fire and water. 

Manipulating certain structures may require specific mixes. Goldmaking would be intensely easily if that was just nature magic. No, gold's true fusion of elements hasn't been found yet. Also, two casters cannot generally fuse their abilities just to manipulate something - so a fire and water caster cannot just make steam. They can both blast, and create steam that way, but cannot channel those abilities to create steam on the spot. 

Magic can be either manipulative or generative. Generative is harder as that requires making the substance out of thin air. For example, Cyras' flames are created by using magic as the fuel, and she even produces oxygen for those flames, and that's why they burn underwater. Manipulative magic however, requires less energy and has less strictness in substance. A nature mage cannot create mud, but can theoretically throw mud around, as that already has earth within, and is simply soaked.

So how does one learn magic? 

Wilders usually learn their innate magic. Everyone usually has an elemental affinity they're born with that even influences the colors of their furs. Cyras was affinitied with fire. However, not everyone taps them like Lilu or Ahmond. Wilders have more pressure to learn magic, while Civics treat this like learning martial arts.

There is no true maximum of elements one can learn. However, typically, an individual only learns one or two elements within their lifetime. Even gods or godlike beings usually only learn how to manipulate one. A theory for this is that every magic inherently requires different thoughts. 

Examples: 

Fire: Cyras and Swillow both share a sense of impulsiveness and even ferocity, while having the valor to stand up for others. Owlis also shares these traits to a lesser extent.

Water: Ryvoh and Kryyk seem to both have a sense of authority about them, or a following of a natural order. They also have a stronger detestment of others advancing, as does Despair. Wasting somewhat follows this rule.

Earth: Cyras, Kryyk, and Ryvoh all have a sense of nature with them, and also have streaks of stubbornity and rigidness. Owlis also shares this rigidity and lawfulness. 

Psychic: Rosod seems to showcase high intelligence and shrewdness as does Sumhyr. This might also mean Cyras is capable of learning psychic magic.

Furthermore, Civics learning magic tends to require teachers. Wilders learn from parents. Civics may learn more organized magics and different tricks from refined teachers, but usually they only accept certain clientele. The Grand University of Western Wysdom in Sunnyvilla has created a model that is seen as proper throughout Aplepsis. This model is: 

Practitioner: 

Sophmore: 

Intermediate:

Adept: 

Expert:

Master: 

Grandmaster:

Elementalists: 

Elementalists are even capable of godlike feats.

Finding an Adept teacher is common is most cities. Villages will at least have a sophmore. However, only in the biggest cities can one find the best elementalists, and this requires lots of networking to even access them.

Quick other notes: 

-Theoretically someone may learn an element that seemingly has nothing to do with their fur color or even their personality. 

-The actual limit of a god's power are unknown. They cannot showcase their full powers without causing cataclysmic damages in all/most cases of Ascended.

-Magic cannot be taken away. Everybody processes magic naturally from the world. Stealing someone's magic... just means they take magic from the atmosphere. Sorta like trying to stand five feet away from someone and suck up the air they're breathing, just kinda weird mate. 

-Ahmond actually has an ice affinity. Rosod's affinity might be psychic but is unknown. Lilu's affinity isn't sand. 

-Water and earth traditionally makes mud. Add fire, and you can cast brick.

Tuesday, January 17, 2023

N:Era Fun Trivias

This is just some random stuff to note about N:Era with Flowers. So two of the characters are actively named after flowers, those being Rosod (Rose) and Lilu (lilies). Every character's name is a corruption of something from nature. A couple of Ascended usually have names that are "Human-like". Owlis is pronounced as "Alice" and Cyras is pronounced as "Cyras'". Ryvoh is River.

"The younger fox sat at the entrance hole and bristled her fur. A field of tulips laid to her left." - Tulips actually symbolize the beginning of love. Roses are representations of true love, and notably, at the end, Cyras receives Summer Roses. So she has associations with white flowers. Yes, I know this symbology is obscure, but I felt like I should finally mention that.

-While Owlis is called Cyras' cousin, they're first cousin's once removed. Cyras' mother Sumhyr is Owlis' cousin because they share a grandmother (Who is unnamed so far or potentially "Time", but I won't spoil. For further purposes, she will be called One Foxy Mama). The child of your cousin is your cousin once removed.

-Kryyk and Cyras are also cousins once removed. Kryyk is the little brother of Ryvoh, meaning Kryyk is actual Owlis' cousin.

-Now if Kryyk was Ryvoh's son instead of brother, then technically Kryyk and Cyras would be 2nd cousins, as they both share the same great-grandparent (One Foxy Mama).

-Wysdom is about 1.2 million square miles and mostly lost land due to the relinquishing, therefore Wysdom is bigger than the Holy Roman Empire and the Byzantine Empire.

-"The pond was secluded with no one near except for some fish. Lilies and poppies that filtered water quality and added some privacy. Good, Cyras was hungry. She lapped up some water before she jumped and immersed herself.



Smirking at one fish, a quite big goldfish, she blasted jets of flames from her paws. The steam-powered fox spiraled around, bit, and flew out."

Alright, so essentially, lilies and poppies help filter out chemicals from water, making that water better to drink. Since this is Owlis' private garden, that's a sign of how Owlis filters her own ponds.

Also, Cyras being able to flame around underwater isn't impossible. Underwater flames are a result of flames receiving oxygen. Water doesn't beat flames, water smothers flames. But if the flame has a source, the flame is gonna burn.

Ironically, later on in the series, Cyras can't escape ice shackles because the fire needs some time to melt the ice. So fire sorta beats ice in the same way water sorta beats fire.

Anyway, I just thought this was cool stuff I never talked about, right.

Wednesday, September 7, 2022

N:Era Off the Tracks Release

 N:Era Off the Tracks is getting released tonight. I feel like I should explain the creation and idea. 

Off the Tracks was thought of as the bridge between Where We Lie and Fangs of Liberty. The essential problem is having a standalone story that also links with the finale. Several plot points, some major, have been rewritten.

However, I can say a draft of every chapter was done before I submitted the first. The goal is uploading every seven days so that each wednesday there will be a chapter. 

In some ways, I feel like I'm looking more at the horizon than at the obstacle ahead. Off the Tracks does deserve as much effort as every N:Era prior. But the looming spectre of Fangs of Liberty remains. The Finale of the Cycle. The Season finale.

Off the Tracks will be in eight parts like the rest.

Friday, August 19, 2022

Facets of Goddesses

Owlis: Owlis is the goddess of Fall. She is referred to as Fall the Season and Fall the bringer,
because she is the Lady of War, she causes the fall of dragons. Owlis is also the goddess of beauty
with Cyras noting she is the most beautiful fox she has ever seen. Owlis is also associated with
fashion and weaving. Owlis is a Weaver.

Sumhyr: Sumhyr is the youngest of the four cousins and is associated with trickery. Sumhyr ruled
over the lost kingdom, and is associated with fashion. Sumhyr is a Thief.

Ryvoh: Ryvoh is associated with nature to a further extent the other three. Her name is Spryng, as
in the season and the water. Ryvoh is associated with trees. Ryvoh is a Gatherer.

Snofall: Snofall is associated with winter. Snofall is associated with peace. Snofall is an Oracle.
Snofall is associated with magic and upkeep of buildings. She's also associated with truth.

Tuesday, August 16, 2022

Dungeons and Dragons Classes

 So what classes would my characters be in DND in N:Era, is the question today. 

 So firstly, most Wilders would fit very well with Barbarian. Barbarian inherently is the class of the wild man. Ranger also works pretty well, as well as Druid. 

Cyras, would specifically again be a Thief-Bard combo. With a slight Arcane Trickster addition as her prestige class. She's sly, quick of tongue, and highly charismatic.

Lilu might be a straight up Barbarian, with her rage powers. 

Ahmond is a supporter. I always figured she'd be a Cleric, having powers to boost others.  

Rosod meanwhile, works a lot with magic, and since she studies a lot, I would say a Wizard. 

Finally, there's Owlis. Owlis would definitely be a Fighter seeing how great she is at beating others up. However, with all her magic, I'd argue either Warlock or Sorceress would be important. Sorcerers work best with Charisma. She also may have a slight paladin tinge.

Maypol is definitely a Barbarian with high damage per round output.

Karv might be closer to a Ranger, never really hitting that hard, even if he could hit hard anyway.


Sunday, August 14, 2022

Self-Question: Gw2 Character classes for N:Era Girls

 I thought I'd ramble about this. This is half a ramble and half a question, all about Guild Wars character classes and who fits what. 

So there's nine major classes in Guild Wars 2, and those are: 

Warrior, Guardian, Revenant, Ranger, Engineer, Thief, Mesmer, Elementalist, and Necromancer. 

Cyras would quite clearly be a Thief. She works more on stealing stuff and moving around quickly, and thieves are also pretty high DPS.  Specifically, she would be a Daredevil, which is the elite specialization found in Maguuma jungle. Daredevils are highly survivable, which fits Cyras' high endurance.

Lilu would fit better as a straight up Warrior. Specifically, she would end up being a Berserker. Berserkers focus on high intensity power, and even set themselves on fire with torches. Berserkers also focus on primal bursts which fits the hyena girl a bit. 

Ahmond might best be a Guardian. Guardians work more with runes for protection. Firebrand might fit Ahmond as they focus on tomes and history and Ahmond is very connected with her past. 

Finally, Rosod would clearly be a mesmer. A mesmer is an illusionist, which fits with Rosod's psychic powers. Also, she'd be a virtuoso which work with spiritual swords, which fits Rosod's finesse. 

Now Owlis is a character class known as a Weaver in story, but does she match up with Guild Wars 2 Weavers? Not quite. A Weaver in Guild Wars 2 works with all four elements and Owlis' power is actually enchanting and seeing past magic. 

The counter to mesmers is the Spellbreaker Warrior Class. Fittingly, Owlis also would be a Warrior, being highly powerful. While Owlis definitely uses lots of elements, being lightning, wind, fire, and nature, she also is powerful. Tempest could also work if going the elementalist route, but she's simply not someone who is a glassjaw. 

Other characters: 

Daybreak - Engineer, Scrapper Specialization. 

Karv - Guardian, Willbender. - Willbenders protect the Canthan throne, Karv protects Jazmyn.

Jazmyn - Warrior, Bladesworn. - Canthan - ironic since hyenas are from Elona. But either way, Bladesworn work with gunsabres and more precise attacks. Also on the opposite end of Berserker, and Jazmyn tries to appear sophisticated.

Ryvoh - Ranger, Soulbeast. Soulbeasts merge with their pets.

Kryyk - Thief, Deadeye. Thieves who focus more on critical hits and stealth attacks.

Maypol - Warrior, Berserker. 

Orch - Citizen. Best guess might be Engineer, Scrapper, since he works with toys. 

Baynana - There's not really a comic book reviewer class or bard class. However, Thief might work looking at her parents, and because of how sophisticated Cantha is, saying she's a Spectre might be best. 

Clovur and Portus - both works mostly with alchemical potions, therefore Necromancer with Harbinger specialization may work best. Harbingers damage themselves with potions before transferring the negative effects on opponents.


 


 

 

Saturday, August 13, 2022

Question: Music in N:Era

 "What is Music like in N:Era?" 

So, obviously, they wouldn't have the same types of musics being from a different world. However, on the other hand, they have the same types of animals, plants, and fruits for the most part. 

Uh yeah, so music. Wilder music - music from the wilds, is usually not really a thing. Part of being a wilder is a lack of culture, so music is usually extremely freeform. There's never really any focus on one idea, and is probably memorized if someone teaches this. A great idea might be Classical and Jazz music. There's lots of segments in either. Instead of verse, chorus, verse, chorus, bridge, you have segments of song. Some Wilders may have theirs memorized, but Cyras literally redoes Sour Grapes every time she sings, but there is a structure within Sour Grapes. 

Obviously, without sophisticated tools, Wilder music is often banging sticks against something for percussion, and sometimes clicking the tongue or mouth. 

Real structured music developed primarily in the Aplepsis continent, where Wysdom is at. The music can be criticized as sterile, but also praised as having a good tempo or feeling. 

The continent of Valarri is more known for music based on impression. Improvisation and swing is important, as no one piece can cover all emotions, therefore a piece must be adjusted to fit said emotion such as "The Last Dew". Being in a desert, The Last Dew represents a song about losing something for the time being that won't come back for a long time. However, in one rendition, there may not be a flute, meanwhile in another, a flute may be appropriate for adding a more sorrowful tone.Valarri art is also more prone towards plays, where they can make stuff up on the moment. This approach is criticized because of lack of replicability but praised for sheer power. 

Luxworth in Wysdom has a different musical culture than most of Wysdom, as most of Luxworth was founded by Crimson immigrants. There's an art of absence in Luxworth. You don't really appreciate a guitar until the guitar isn't playing. Their art is fragmented as is their music.

Thursday, August 11, 2022

Question: Fruits and Vegetables

 From KIERAL: What are the fruits and vegetables of the world, any that are unique? 

So, when Violets were kicked out from their home dimension, they brought seeds with them, so they could grow crops they could eat, which is how apples came over. And coffee. After a time, both Violets and native species were capable of eating each others' foods through evolution. So apples and bananas became part of the world. 

There haven't been many or any fruits or vegetables shown yet, however one is in development known to Violets as "Coldspice." Or холоднаспеция, or Holodnaspetsiya - which is roughly what you say when you take your first bite because you're like "woothatsnastyugh."

Coldspice is mainly a Crimson pepper. Or at least, pepper-like substance that has cold juices, but has lots of spice. Coldspice is grown in Valarri primarily, because Valarri's desert helps increase the spice, but the cold times increase the cold, with excess snow and sand magics. 

Valarri is basically a giant magical epicenter, therefore plants are highly magic in nature. At the bottom of Voto in specific is a giant purple expanse that is just as magical, if not more so. Coldspice requires magic. 

Wysdom in general is pretty void of these "exotic fruits". They also do have their own versions of bananas and apples. The universe has a law of repeating, so certain species appear in several worlds even if otherwise impossible. However, these other species are not compatible sexually. Also, these other species are other species. A cat from one planet looks the same but is also severely different from cats from other planets. Same with fruits.. Multiple guavas. Multiple avocadoes. They don't taste completely similar either.


Maybe one of these days I'll make a cookbook.

Sunday, August 7, 2022

Question: Breastfeeding In Wysdom

 So I was talking with a friend about the subject of how some people breastfed after age 1. "Yeah, you're a cow, you just keep producing milk until they stop milking."

Anyway, so I figured I'd talk about breastfeeding in Voto and Vytyl. So for the most part, Wilders breastfeed. They have to. 

Erstwhile, Dire cultures typically don't have a stigma against. In Wysdom, public feeding is seen as normal. However, Crimson cultures have developed stigmas against.Violets are usually against, as are Twayts, especially since that's not a part of their culture. (Reptiles and birds respectively). 

 

Wednesday, August 3, 2022

Question About Diseases in Wysdom (From KIERAL!)

 "How much does anyone actually know about disease."

 Just like the Boh request, (tho was more an in-general species request, I just picked Bohs since I never talk about them), this is from KIERAL. Anyway, so diseases in Voto and Vytyl. 

Dires are immune to poisons and diseases for the most part. A lot of this is because of their blood which has highly regenerative properties. Most diseases they get are skin diseases, mostly parasites. However, they may harbinge a few bacterias or viruses that are not found elsewhere. 

For this reason, lots of dires still need to get vaccinated and are suspicious carriers. 

The "Races" of Wysdom do not fare as well. Bohs, logically, aren't getting that many diseases as they just roll around. However, Twayts, Crimsons, Violets, Prayers, and Oranges, all get plenty of illnesses. Normal healing spells usually just address actual damage such as tears, but diseases are really bacterias or viruses, so healing magic would just boost the disease, if also regenerating the lungs. 

They certainly don't have the same diseases as Aethermen, not just because of different planets, but also different planets have different structures. Even fruit and vegetables are mostly different and in fact, when Violets first appeared on the planet, they had to plant their own fruits and vegetables and slowly get accustomed to the foods of the planet. This is why there are apples on Voto and Vytyl, because of the Violets. And later the Violets would acclimate and be participants in eating Voto-born fruits. However, they also brought along their diseases, and these didn't affect other species, but would ultimately make them carriers. 

So Violets don't usually get the same diseases as the rest of Voto and Vytyl, but have their own. 

The main remedy for diseases are usually natural curatives or herbal cures. Afterwards, there are antibiotics, like penicillin. However, Occultists are the first true fathers of medicine, especially women. Their work with ritualistic types of magic got them exploring the magic within salt and vinegar, and from that, they got real medicine. 

Tuesday, August 2, 2022

Question: History of Bohs

Bohs, an armadillo-tortoise like species, known for their possum like features but also rough scaly back, these creatures roll up in balls. Bohs body plan is mainly oriented towards the art of proceeding down hilly terrains with momentum. 

Because of their rough shells, back attacks do not normally harm Bohs. Losing the back shell is a great disgrace and is sometimes the ultimate punishment in a Boh society known as "peeling", however since they aren't exactly like tortoises, this process isn't that painful. Partly because of lack of nerve endings in that area. Also partly because the peelers work with the shell. 

Bohs have long but thin tails like a mouse, with little fluff balls at the end of them. Bohs can come in the colors most other species can, unlike Violets, Oranges, and Crimsons are have a limited color range. 

Bohs are thought of as a high Defence species, but also low speed because of the lack of their mobility unless rolling. Bohs aren't normally found in most kingdoms as they benefit from hilly areas, as their legs are stubby and not great for walking. Particularly since they walk bipedally. They are also superheavy, usually weighing hundreds of pounds, so they're not great for swinging. 

The species also has a fairly sensitive underbelly, but that is usually covered up, while rolling. 

Bohs also can dig underground with their claws and may even roll around and create tunnels that way. 

 They are technically mammal-lizards.

Monday, August 1, 2022

Question About Owlis' Punishments

"What other punishments does Owlis give out besides spankings and death?"

I think now would be a good time to note that Owlis doesn't actually give out, ahem, DEATH. At least, not as an official punishment of Wysdom, certainly. Tho this could happen.

Yeah, so there's about six different official punishments throughout Wysdom. Different Kingdoms have slightly different rules and I have been meaning to talk about this.

Let's get the main one out of the way: Paddling. 

Paddling is done by strapping down someone and whacking the bottom with an oversized paddle, between 1 - 30 times. In specific, Sunnyvilla and Sandrun have 3 - 24 (minimum is three whacks, maximum is 24 whacks). Rosaberg and Glacialance have 1 - 30. Luxworth actually has 1 - 12 and a different apparatus. Lavandar, as the capital kingdom, naturally has 1 - 30. Finally, Wyrmhome goes 1 - 24. So anyone convicted of a kingdom crime gets their based on the kingdom. Those who are punished by empire, can get whatever the empire orders. 

Paddling is usually for more violent or egregious crimes. They're also for an repeat crimes. The empire automatically gives them out after 3 of the same crime, OR 3 crimes in the same year (yes, you can hit both at the same time), in which case, they give an automatic whack (or more). How each kingdom interprets this is as follows: 

Sandrun: Committing 2 crimes in a year, OR committing 2 of the same crime ever, is an automatic 3 whacks. 

Sunnyvilla: Committing 3 crimes in a year, or committing 3 of the same crime ever, is an automatic 3 whacks.

Wyrmhome: Empire rules, with a maximum of 1 whack. (This is the only country with a maximum).

Rosaberg: Empire Rules. 

Glacialane: Empire Rules 

Luxworth: Committing 3 crimes in a year, or committing 2 of the same crime ever, is an automatic whack.

Lavandar: Empire Rules

However, there is one other way paddlings occur, and that is not paying off empirical loans. Kingdoms will just steal your paycheck and garnish your wages. 

However, there are other possibilities within the Empire. 

Number 2: Exile 

Exile usually occurs if someone commits a murder, or is simply highly addicted to crime. Exile has someone launched from a catapult over the empire's edge. They usually land in a wilds somewhere and are never heard from again. 

Exiling is also down on an interkingdom basis, meaning someone may never join that kingdom again. The Exiling process may kill the victim.

Number 3: Jail 

Sometimes you just need the stony lonesome. This is pretty standard for a couple of days as they get someone ready to serve their "actual" sentence. In some cases, jail is simply a rehabilitation center, as they only keep them in jail for a month. Criminals usually wear a loincloth, color depending on their other punishment that will be inflicted.

Number 4: Boiling 

Sometimes you just need the watery lonesome. 

Number 5: Fines 

The empire needs money sometimes. Fines are usually based on how much something would cost, plus some additional based on damages. Wysdom doesn't charge based on daily rates, they have pretty flat fees. 

Number 6: Community Service

This might accompany a fine, but is usually done whenever there is major damage caused by something. Community service might be done if someone commits a prank that ends up defacing a building, or a center. Or causing a wildfire. Usually, this is something that can't reasonably be paid off with via fine. So someone may end up losing their weekends up until they "work off their damage". 

Number 7: Some or All of the Above

In some cases, punishments can be mixed. While rare for someone to get all six, that can and has happened before.

"What About the Kingdoms?" 

Each kingdom may have different or additional punishments or alterations of punishments, but usually follow the empire's general lining. Rosaberg and Glacialane are both cultural hubs, therefore they are way stricter about monetary crimes. Wyrmhome and Sunnyvilla are tougher on crimes with violence, but laxer on crime in general. Luxworth and Sandrun are strict on crime in general. 


Saturday, July 30, 2022

Question About Wysdom Military

"Another question about the military, what kind of ships and planes/jets are there for the military?"

So Voto and Vytyl have roughly 1920's level technology. I say roughly, because we see some 1980's stuff, such as video games and colored movies in later parts, and we know they have television, which was just beginning in the 1920's. 

The builds of planes and ships are a bit similar, in that boats were usually built by Crimsons and later by Violets. However, water magicians can move the boats more easily. Some boats are even fueled by just water and steam. Magic hasn't slowed down progress for war, just complemented, as magic both stops and enhances war machines. The common man needs a response against powerful fiery warlocks.

As is seen in Where We Lie, we know they have normal row boats. However, going with 1920's, that is the development of the first aircraft carriers, giant heavy boats with planes. We also already have had destroyers for a while, which are of course giant floating ships that counteract torpedo submarines. As was explained prior, Wysdom also has 5 flying destroyers, these are destroyers that are, well, flying. 

The planes aren't as impressive, however they are made out of metal. Battle Blimps have taken off quite well.

Friday, July 29, 2022

Question About Wysdom

" I have a question: what is the military like in Wysdom and the other settlements?"

Military spending in Wysdom is about 37.5 billion dollars,17.5 billion on maintenance. 15 billion on personnel. 2 billion recruitment. 3 billion on research, development, and creation.

They have 600,000 army men with almost 2000 boats (including 4 Flying Destroyers). Also over a 10000 cannons, catapults, and even 100 siege towers. Standing army is 300,000. Aerial army is 100,000.

However, that's just the Imperial Army. Each state/kingdom has their own separate armies. Therefore, the total army is over 1,000,000 soldiers.

Wysdom has one of the strongest militaries on all of Voto or Vytyl. Comparatively, their compatriots in the east don't have anywhere near as many fighters. Chesniy has about 30% of their total strength, if even. 

Militaries will typically include a standing army, however also will have a navy, and an aerial force of mostly flying beings, and even air ships. Portal makers are important, as are enchanters of weapons. The war economy can boom with their ability of mixing together rare metals, as each metal has different magical powers. 

Swords and guns are both important, along with bows, arrows, scouts, and rangers. Big spells are often thought of as cool, like summoning out a tidal wave, however very unlikely as others may manipulate that tidal wave and the opposing army will usually stop the wave before that ever hits. 

Some just fight with their fists. 

Violets typically prefer guerrilla warfare while Wysdom just does phalanxes. Wysdom is fairly straightforward. They can perform Blitzkriegs, also known as Owlis' Lightning Attack. (Fun fact, a Blitzkrieg is based on the Hannibal Lightning Attack.) 

Militaries want fighters with many abilities. Digging trenches seems great until you realize a Nature-affinity Fighter can just dig holes automatically. 

Knowing two or more weapons is very useful in Wysdom's army.

That's the most information known about the armies of Wysdom.

 

Swillow thing I unno.

 "Unfortunately, I've tried all the therapeutic techniques for your daughter: Talk therapy, sock puppets, spanking, and yodeling....