Tuesday, August 16, 2022

Bloom and River RPG Announcement

 While I've mentioned the RPG idea several times, I feel like I should start an official "Launch". Hats in the water, this RPG is getting created. I began testing on August 15th, so I'll say we're now in Pre-Alpha.

This is Bloom and River, Owlis Edition. I am working on the base game first, which explores the journey of trying to make a new society known as Utopia, up until the appearance of the dragon Despair. 

So what needs work: 

Firstly, Base Races. There are plans for several playable races. Those are: Dire Wolves, Dire Canines (Jackals and Coyotes), Dire Foxes, Fire Hyenas. Crimsons. Bohs. Violets. Twayts.

Base Classes: There are plans for ten base classes, with two Exclusive Classes, or special classes that must be obtained later. These classes are: Ritualist, Knight, Fighter, Hunter, Medium, Thief, Engineer, Bard, Ranger, and Coder.

Base Traits - traits are storytelling parts of a character. Traits evolve a character. There may be a flaw versus virtue system, or even an evolution of traits system. 

Base Talents - Talents are skills that aren't necessarily from a class or race (but can be), and are skills anybody can train and learn. These function almost like an additional level system.

Bestiary - what kinds of enemies and monsters you'll find in Wysdom. 

Bosses - Big beasts.

Lairs - Exploration through lairs and levels. Fight various creatures and obtain great treasures. 

Raids - Events that aren't part of the base story but still support the base story. 

 Story - This is based on a story after all. There's currently a story in place for surviving in Wysdom, but an idea of a Wysdom Wilds exploration map.

So when do I expect to be capable of presenting a viable "product"? Oh at least six months. The battle mechanics have been figured out however.

 


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